03 January 2006

For what the turtles do, you don't need live ones

From Sherry Turkle's 'dangerous idea' for Edge's question centre 2006:

At the entrance to the exhibit is a turtle from the Galapagos Islands, a seminal object in the development of evolutionary theory. The turtle rests in its cage, utterly still. "They could have used a robot," comments my daughter. It was a shame to bring the turtle all this way and put it in a cage for a performance that draws so little on the turtle's "aliveness." I am startled by her comments, both solicitous of the imprisoned turtle because it is alive and unconcerned by its authenticity. The museum has been advertising these turtles as wonders, curiosities, marvels — among the plastic models of life at the museum, here is the life that Darwin saw. I begin to talk with others at the exhibit, parents and children. It is Thanksgiving weekend. The line is long, the crowd frozen in place. My question, "Do you care that the turtle is alive?" is welcome diversion. A ten year old girl would prefer a robot turtle because aliveness comes with aesthetic inconvenience: "Its water looks dirty. Gross." More usually, the votes for the robots echo my daughter's sentiment that in this setting, aliveness doesn't seem worth the trouble. A twelve-year-old girl opines: "For what the turtles do, you didn't have to have the live ones." Her father looks at her, uncomprehending: "But the point is that they are real, that's the whole point."

Turkle goes on to surmise that the value of the original/authentic/alive thing is in decline.

Her subsequent thoughts about virtual creatures and robots are particularly interesting for owners of Nintendogs.

I call these creatures... "relational artifacts." Their ability to inspire relationship is not based on their intelligence or consciousness, but on their ability to push certain "Darwinian" buttons in people (making eye contact, for example) that make people respond as though they were in relationship. For me, relational artifacts are the new uncanny in our computer culture — as Freud once put it, the long familiar taking a form that is strangely unfamiliar. As such, they confront us with new questions.

(See also a mostly unrelated essay by Christoper Allen about our 'junk relationships' with TV characters, Belongingness and Para-Social Relationships.)

Posted at 02:19 PM in Children and teens, Cultured animals, Fakes and forgeries, Mimicry | Permalink | Comments (3) | TrackBack

24 April 2005

Donald A. Norman: In Defense of Cheating

I can't quote from this enough:

...In real life, asking others for help is not only permitted, it is encouraged. Why not rethink the entire purpose of our examination system? We should be encouraging students to learn how to use all possible resources to come up with effective answers to important problems. Students should be encouraged to ask others for help, and they should also be taught to give full credit to those others...

Consider this: in many ways, the behavior we call cheating in schools is exactly the behavior we desire in the real world. Think about it. What behavior do we call cheating in the school system? Asking others for help, copying answers, copying papers.

Most of these activities are better called networking or cooperative work...

In a system where copying is punished, the student feels compelled to lie. Suppose that copying were encouraged ­ honest copying, where the source must be revealed. And suppose that both the copier and the originator of the material were rewarded, the originator for their contribution and the copier for knowing where to seek the information. This would reinforce the correct behaviors, minimize deceit, and encourage cooperativeness...

From ACM Ubiquity (via Pasta and vinegar)

Posted at 06:24 PM in Children and teens, Fakes and forgeries, Learning | Permalink | Comments (6) | TrackBack